Project Info

A hacking mission deep into corporate networks by the infamous Captain Chiba and her ROMdogs goes horribly wrong. "Icebreaker" is one part comic, one part short story, one part video game, and even some audio book at the end. Oh, and a lulz bomb.

As many cool things do, this all started out when I was rereading William Gibson's "Neuromancer" for the umpteenth time. (Have you read it lately? Published in 1984. Remind yourself of that as you read it. It'll make you oooh and ahhh even more). I had an idea for a series of inter-related projects.

The experience that you just sat through was originally two iphone app projects: a comic wrapper and a retro-style videogame. There was a third part of this all -- a short story. How to put them all together? The short story takes place separately from the Captain Chiba story. In fact, in the short story, Captain Chiba is the name of the protagonist's favorite Japanese character from videogames and comics. Meta? Don't mind if I do. The idea after a bit of stewing was to release THIS as the trailer to... wait for it... a young adult novel.

Jumping ahead to the end, I ran out of time. I am currently unemployed but riding the silky smooth severance wave provided by my last employer. The tide is going out, and I now have to find myself a new ship (since staying on the island to talk to my coconut friend Misha has been poo-poo'd by the Missus). So, cutting some corners and improvising, I was left with this version of ICEBREAKER. Tada.


ICEBREAKER
written, drawn, colored, conceived, scored, sound fx'd, programmed, and catered by
tcotav

copyright(c) 2011 tcotav/James Francis